Trap
NormalMonster Assortment
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Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
Monster Assortment — Power Evaluation
Final Score: 37 ± 7 · Confidence: Medium
- Intrinsic: 38 · Deck: 36 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Monster Assortment is a conditional deck search with significant built-in variance. While it tutors one card from a matched pair of Type/Attribute/Level monsters, the opponent's random selection and hard once-per-turn restriction severely limit practical control and utility. The card offers neutral card economy (reveal 2, add 1 to hand, shuffle 1 back) with modest deck thinning, but contributes zero board-building power, zero disruption, and no fallback if the inferior card is chosen. Narrow deckbuilding constraints (matching monster pairs required), low resilience to negation, and complete lack of opponent interaction yield a weak consistency tool unsuitable for competitive play.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Trap activation requires setup and full turn wait; no inherent searcher access; matching Type/Attribute/Level requirement constrains deck construction and draws. (Verified + Inferred) |
| Combo & Conversion | 35 | Adds only 1 card (50/50 random) with zero board acceleration or synergistic scaling; does not extend combos or close boards. (Verified) |
| Resource Economy | 50 | Neutral economy: reveal 2, add 1, shuffle 1 back equals +0 cards but mild deck thinning; free activation cost, no recursion. (Verified + Inferred) |
| Effect & Interaction | 0 | Pure tutor with zero disruption, negation, removal, or opponent-facing game text; passively disadvantaged against disruption. (Verified) |
| Material Utility | 0 | Trap Card frame; no monster body, type, level, or attribute; unusable as material in any context even when blanked. (Verified) |
| Resilience & Flexibility | 30 | Single once-per-turn use with zero recovery; negatable by Ash Blossom or hand traps; destroyed before activation ends its only avenue. (Verified + Inferred) |
| Deck-Building Efficiency | 40 | Demands deck consistency: matched Normal and Effect Monster pairs with identical Type, Attribute, Level; single copy limits redundancy and impact. (Inferred) |
Calculation
Weight profile: Primary Searcher/Tutor. Intrinsic ≈ 38, Deck ≈ 36, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cost-free activation with no discard or resource requirement
- Tutors from a matched pair—wider pool than single-reveal searchers
- Mild deck thinning; searchable from any deck composition
Weaknesses
- Opponent randomly selects which card enters hand—removes player control
- Hard once-per-turn restriction severely limits games where it can be used
- Requires Type/Attribute/Level matching between Normal and Effect monsters
- Trap activation delay prevents immediate board interaction
- Zero defensive disruption or opponent-facing utility
Counters / choke points
- Ash Blossom & Joyous Spring—negates the search effect entirely
- Trap destruction (MST, Cosmic Cyclone, Harpie's Feather Duster)
- Hand traps (Effect Veiler, Infinite Impermanence) to prevent activation
Best use
Secondary consistency tech in decks with pre-built monster-pair redundancy. Decks: Fairy-type decks, Type-consistent builds with matched Type/Attribute/Level distributions. Suggested copies: 1.
Evidence & gaps
- Verified: Monster Assortment is a Normal Trap Card with hard once-per-turn activation limit; Reveals 1 Normal Monster and 1 Effect Monster from Deck with matching Type, Attribute, and Level; Opponent randomly selects which card is added to hand; other is shuffled into Deck; Appears in exactly 1 recorded deck as a single 1-of inclusion; Legal in TCG, OCG, MasterDuel, and DuelLinks formats
- Observed: Single-copy inclusion in observed deck (hard OPT enforced); Appears alongside Fairy-type and Light-type support cards
- Inferred: Requires pre-built deck consistency with matched Type/Attribute/Level monster pairs; Trap activation requires setting and a full turn cycle before use; Primary function is one-shot deck consistency with +0 net card advantage; Opponent control of random selection introduces uncontrollable variance; No synergistic board-building or combo-starting capability
- Data gaps: No combos supplied—combo conversion is text-only inference Extremely limited deck evidence (1 deck only); no pattern data or archetype clustering No guide snippets or human context on intended use Activation timing/trigger condition not explicitly specified in card text No archetype assignment (listed as 'Không có' / no archetype) No usage statistics (StatisticsCard rows) for historical inclusion rates No banlist or limitation data (assumed 3 copies legal)






